bfile/filed/src/env.rs

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/*
env.rs - The environment loader. It loads all the .env config to a convenient `Env` struct.
This file provides the `loadenv` function that will do just that.
*/
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use std::{env::var, net::SocketAddr, path::Path};
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#[derive(Debug, Clone)]
pub struct Redis {
pub pass: String,
pub host: String,
pub port: u16,
pub prefix: String
}
#[derive(Debug, Clone)]
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pub struct Env {
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pub logging: bool,
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pub listen: SocketAddr,
pub redis: Redis,
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pub filedir: String
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}
fn get_var<T: Into<String>, O: From<String>>(name: T) -> Result<O, String> {
let name: String = name.into();
let v = var(name.clone());
if v.is_err() {
return Err(format!("Variable {name} does not exist!"));
}
return Ok(v.unwrap().into())
}
pub fn loadenv() -> Result<Env, Box<dyn std::error::Error>> {
Ok(
Env {
logging: get_var::<&str, String>("APP_LOGGING")?.to_lowercase() == "true",
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listen: get_var::<&str, String>("APP_HOST")?.parse::<SocketAddr>().unwrap(),
redis: Redis {
pass: get_var("REDIS_PASS")?,
host: get_var("REDIS_HOST")?,
port: get_var::<&str, String>("REDIS_PORT")?.parse().unwrap(),
prefix: get_var("REDIS_PREFIX")?
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},
filedir: {
let spath: String = get_var("USERCONTENT_DIR")?;
let path = Path::new(&spath);
if ! path.exists() {
return Err(format!("USERCONTENT_DIR is set to \"{}\", which does not exist!", &spath).into())
}
spath
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}
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}
)
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}
impl Env {
pub fn usercontent_dir(self: &Self) -> Box<&Path> {
Box::new(Path::new(&self.filedir))
}
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}