/* env.rs - The environment loader. It loads all the .env config to a convenient `Env` struct. This file provides the `loadenv` function that will do just that. */ use std::{env::var, net::SocketAddr}; #[derive(Debug, Clone)] pub struct Redis { pub pass: String, pub host: String, pub port: u16, pub prefix: String } #[derive(Debug, Clone)] pub struct Env { pub logging: bool, pub listen: SocketAddr, pub redis: Redis, } fn get_var, O: From>(name: T) -> Result { let name: String = name.into(); let v = var(name.clone()); if v.is_err() { return Err(format!("Variable {name} does not exist!")); } return Ok(v.unwrap().into()) } pub fn loadenv() -> Result> { Ok( Env { logging: get_var::<&str, String>("APP_LOGGING")?.to_lowercase() == "true", listen: get_var::<&str, String>("APP_HOST")?.parse::().unwrap(), redis: Redis { pass: get_var("REDIS_PASS")?, host: get_var("REDIS_HOST")?, port: get_var::<&str, String>("REDIS_PORT")?.parse().unwrap(), prefix: get_var("REDIS_PREFIX")? } } ) }