add warning if scripts are allowed

This commit is contained in:
blek 2023-09-03 23:57:08 +10:00
parent 6c1ba181c2
commit 2206f442d1
Signed by: blek
GPG Key ID: 14546221E3595D0C
3 changed files with 25 additions and 6 deletions

View File

@ -1,16 +1,23 @@
<script lang="ts">
import Game from './Game.svelte'
import Game from './Game.svelte';
import Shield from './icon/Shield.svelte';
import { areScriptsAllowed } from './lib/scriptinterface';
</script>
<main>
<h1>blek! Wordle</h1>
{#if areScriptsAllowed()}
<p style="color:coral">
<Shield height='13pt' />
Scripts are allowed. The game may not be fair-played
</p>
{/if}
<p>
FOSS wordle game that runs in your browser!<br/>
<a href='https://git.blek.codes/blek/wordle'>
Source Code
</a>
</p>
<div class='game-main'>
<Game />
</div>
<Game />
</main>

9
src/icon/Shield.svelte Normal file
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@ -0,0 +1,9 @@
<script lang="ts">
export let width: string | number | undefined = undefined;
export let height: string | number | undefined = undefined;
</script>
<svg xmlns="http://www.w3.org/2000/svg" style='transform:translateY(1px)' {width} {height} viewBox="0 0 20 20" fill="currentColor" class="w-5 h-5">
<path fill-rule="evenodd" d="M10.339 2.237a.532.532 0 00-.678 0 11.947 11.947 0 01-7.078 2.75.5.5 0 00-.479.425A12.11 12.11 0 002 7c0 5.163 3.26 9.564 7.834 11.257a.48.48 0 00.332 0C14.74 16.564 18 12.163 18 7.001c0-.54-.035-1.07-.104-1.59a.5.5 0 00-.48-.425 11.947 11.947 0 01-7.077-2.75zM10 6a.75.75 0 01.75.75v3.5a.75.75 0 01-1.5 0v-3.5A.75.75 0 0110 6zm0 9a1 1 0 100-2 1 1 0 000 2z" clip-rule="evenodd" />
</svg>

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@ -6,7 +6,10 @@ let scriptsAllowed = false;
export function allowScripts() {
scriptsAllowed = true;
}
allowScripts();
export function areScriptsAllowed() {
return scriptsAllowed == true;
}
export class GameState {
word?: string;
@ -31,7 +34,7 @@ export class WordleLibrary {
export class ScriptInterface {
readonly gameState: GameState = new GameState();
readonly scriptsAllowed: {(): boolean} = () => scriptsAllowed;
readonly scriptsAllowed: {(): boolean} = areScriptsAllowed;
readonly lib: WordleLibrary = new WordleLibrary();
}
globalThis.ScriptInterface = new ScriptInterface();